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Dr Ollie Feroze
Jul 23, 20243 min read
Pioneering the future of volumetric video
We’re thrilled to have been awarded a share of £1.2 million in funding to take part in MyWorld’s CR&D 2 programme, in partnership with...
Nick Fellingham
Jun 19, 20243 min read
BBC partners with Condense for immersive live events
Today, we’re incredibly excited to announce a new partnership and investment deal with the BBC. The BBC is one of the world's most well...
Nick Fellingham
Apr 10, 20244 min read
AI is the future but people want authenticity - why can’t we have both?
Going to the Games Developer Conference in LA straight after a week in Austin for SXSW is, as I discovered last month, the tech...
Nick Fellingham
Mar 7, 20243 min read
It’s the beginning of the end for flat content
There’s a shift that happens within industries when new technologies are introduced. As explained by Marc Andreessen in this podcast,...
Nick Fellingham
Feb 15, 20243 min read
Apple’s Vision Pro shows us the inevitable future of media
When I started Condense in 2019, I told our investors that not only is spatial computing inevitable, but it will completely change the...
Nick Fellingham
Dec 6, 20232 min read
Games are the new social networks and they have a content problem.
Gaming is integral to the lives of Gen Alpha and Gen Z with 9 in 10 describing themselves as gaming enthusiasts. For anyone that doesn’t...
AJ De-Gol PhD
May 10, 20233 min read
Real connection in virtual worlds
“Happiness is only real when shared.” Chris McCandless The quote above is from a hitchhiker and adventurer, made famous by the movie Into...
James Tong
Feb 22, 20233 min read
A new scholarship for a new generation of innovators
Here at Condense, our mission is to bring the world’s live events to virtual spaces. We currently have a team of 22 talented people...
Will Andrew
Feb 10, 20232 min read
Cloud compression - a new era for video 3.0
Late last year, we received the exciting news that we had been selected as part of a Collaborative Research and Development Call, led by...
Nick Fellingham
Jan 31, 20233 min read
The metaverse is under-hyped
For tech companies, particularly those working in 3D, immersive or creative technology, 2022 was the year of the metaverse. Following...
Nick Fellingham
Jan 18, 20232 min read
Ready Player Me is here
We’re delighted to announce that fully customisable Ready Player Me avatars have landed in our virtual venue, The Blueprint. Over the...
Andy Littledale
Nov 21, 20221 min read
Condense is an Epic MegaGrant recipient
We are proud to announce that Condense is a recipient of an Epic MegaGrant. The support will be used to complete development of a plugin...
Andy Littledale
Nov 1, 20223 min read
What is The Blueprint?
Condense is an infrastructure company, providing customers with the ability to capture and live stream 3D content into 3D environments...
Nick Fellingham
Oct 25, 20224 min read
Navigating uncertainty while building for the future
As someone building products for a market that doesn’t exist yet, I have some sympathy for Mark Zuckerberg. Both of us had a glimpse of...
Nick Fellingham
Oct 2, 20224 min read
Why real-life events matter in the metaverse: a punk manifesto
Live events matter. The Sex Pistols playing Manchester’s Lesser Free Trade Hall, Frankie Knuckles at Chicago’s Warehouse, Wu-Tang Clan at...
Nick Fellingham
Jul 27, 20224 min read
Condense raises $4.5M and opens world’s first studio for streaming live events into the metaverse
Bristol, July 28 2022 // Condense – the world’s first company to deliver the power, connection and immersiveness of live, real-world...
Nick Fellingham
Jul 26, 20223 min read
Content Is Dead, Long Live Experience: Why Video 3.0 Will Change Media Forever
My two-year-old daughter is at that incredible age where everything is an adventure. A walk through the garden is a voyage of...
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